From survey data to virtual environment. Two case studies


In this paper we present the latest experiences carried out by our research group in the field of multimedia communication. Starting from the construction of virtual models, interactive and non-interactive, we pursued the aim to introduce edutainment paths in some museum contexts, both increasing the value of cultural assets and creating an attractive pole for the visitors. The current trends are gradually transforming museums from static places of conservation into active and engaging spaces to deliver accessible culture to the masses, using digital technologies for creating new paradigms of interaction and enhance the experience of the visitor. Here we present two case studies, whose purpose is to bring together the different competences by various experts to test the potential of digital products as non-formal teaching tools to allow a satisfying learning experience. The case explored are those of the Civic Museum of Schifanoia (Ferrara) and the octagonal cloister of the Carracci in San Michele in Bosco (Bologna). The multimedia products discussed here relate to these two research themes, and up to now 3 out of 5 planned products have been made (in final mode, or in prototype form). The experimentation led to concrete results that introduced a reflection on what investigative methodologies and protocols are more suitable to be adopted in these cases, in compliance to the aim identified by the project.


Multimedia communication; Digital models; Virtual Museum; Edutainment; Survey; Palace of Schifanoia; San Michele in Bosco; Carracci Cloister

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Copyright (c) 2014 Manuela Incerti, Stefania Iurilli

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