Three Parametric Spaces Shaped by AI for the Extension of the Virtual Museum of Intangible Cultural Heritage. From Idea to Code to Model: Randomisation, Helicoidal Structure, Strange Attractor 
Abstract
In the context of the macro theme of the conservation and exhibition of digital heritage – certified by the 2003 UNESCO Charter –, and specifically of the interdisciplinary studies on the shaping of the Virtual Museum idea – from the historic Virtual Museum commissioned by the Guggenheim Foundation in '99 to Asymptote studio, up to Saul Kim's recent Flappy Box –, we present three new parametric spaces shaped by AI that extend the Virtual Museum of Ephemeral Architecture (VMEA) project that we initiated ten years ago. The research experiments with the integrated use of different representation technocultures, testing an elaborative process that combines AI (from idea to code) with parametric modeling, with the aim of shaping habitable digital spatialities in the Virtual Museum. The essay illustrates the working method tested to shape the geometry of three new exhibition spaces of the VMEA: Randomisation; Helicoidal Structure; Strange Attractor
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PDFDOI: http://dx.doi.org/10.2423/i22394303v15n2p181
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