Articles

Game embrace siegecraft in "protect the walls!"


Abstract


Demonstrated during the Digital Heritage Expo in Granada, Protect the Walls! is an educational project that deals with the technology and tactics of siege of the 4th century BC. It was conceived as a serious game in order to facilitate enjoyment by younger persons, while maintaining its scientific validity and historical reliability. It is a multi-sensory stereoscopic experience aimed at transmitting cultural content not in a descriptive manner but looking for emotional involvement by the public. During the game experience, the user gets to know the ancient war machines and the strategies of attack and defense in a siege, the architectural characteristics of the towers and the city walls of Paestum (once called Poseidonia). The dramatic storytelling of Protect the Walls! is also developed through  a  short  but  spectacular  introductory movie, completely realized in CG. The game runs in a VR environment and requires gesture based interaction to be played.


Keywords


Serious Game; Virtual Archaeology; 3D Graphics; Natural Interaction; Crowd Simulation.

Full Text:

PDF


DOI: http://dx.doi.org/10.2423/i22394303v6n1p31

References



Article Metrics

Metrics Loading ...

Metrics powered by PLOS ALM

Refbacks

  • There are currently no refbacks.


Copyright (c) 2016 Massimiliano Forlani, Eva Pietroni, Leonardo Rescic, Claudio Rufa, Francesco Antinucci

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

 

 

SCIRES-IT, e-ISSN 2239-4303

Journal founded by Virginia Valzano