Abstract
The work focuses on the experimentation of digital technologies applied to Cultural Heritage, consciously choosing of the most suitable means to ensure communication and dissemination of scientific knowledge. The research shows the creation of 3D Collecting Data* aimed at coordinating together interdisciplinary languages belonging to different fields of study, overcoming the tool of simple repository data. This work is still in progress, and it is based on the potentialities of the 3D model and the eloquence of drawing through maps and descriptive indicators at different scales. The methodology involves daily 3D processing, proposing a visualization of the archaeological excavation. This leads to a "digital reversibility of the excavation" that can implement discipline and offer itself to the control of researchers. An open-source method that constitutes an interesting novelty. The case study examined is the site of the church in the old city of Ascalona (Israel).
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PDFDOI: http://dx.doi.org/10.2423/i22394303v15n1p177
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